Showing posts with label Virtual. Show all posts
Showing posts with label Virtual. Show all posts

Thursday, June 11, 2015

Oculus Rift CV1 Consumer Virtual Reality HUD Sensation Debuts on E3 Press Conference with Latest Hardware Breakthroughs

""The Facebook-owned virtual reality company Oculus today showed off a streamlined version of its gaming headset, Rift, that will be available to consumers in the first quarter of 2016.
Oculus first excited the gaming world three years ago when it launched a Kickstarter campaign to finance the development of its headset. It easily blew past its $250,000 crowdfunding goal and ended up raising $2.4 million. Then in 2014, Facebook acquired the startup for $2 billion, based on CEO Mark Zuckerberg’s belief that virtual reality will represent the next major computing platform.
“Oculus Rift is going to deliver the magic of presence,” Oculus CEO Brendan Iribe said today at a press event in San Francisco. “This isn’t science fiction. This is reality, and it’s happening today.”
Oculus has yet to reveal the cost of Rift, but Iribe said it will be at an “affordable price.” As part of a partnership with Xbox, Oculus Rift will ship with a wireless Xbox One controller and be able to stream Xbox One games.
The company also introduced new handheld sensors called Oculus Touch.
“One of the first things people do [when they put on Rift] is they reach out to this virtual world,” said Oculus founder Palmer Luckey. Touch will be able to recognize hand gestures, such as waving or pointing, and enable people to hold and interact with virtual objects, such as a gun in a shooting game. It will be sold separately and available shortly after Rift launches.
Revealed ahead of the E3 gaming conference in Los Angeles next week, the new headset has been slimmed down and wrapped in fabric so it’s more comfortable for people to hold and wear. The company says it has also improved eye tracking so the experience is less jarring and nauseating for wearers.
“Really, for the first time it feels like a consumer product,” Iribe said. But while Oculus is finally getting ready to ship its first consumer product, it’s still far from achieving Zuckerberg’s vision of becoming a mainstream computing platform. “I think that’s going to realistically take a while,” Iribe tells Quartz. “I do absolutely think that will happen, but it will just take time.""



Thursday, January 1, 2015

Web VR Architectures Ignite Software Developers to Port Virtual Worlds for Sharing and Streaming on the Internet


Virtual Reality Comes to the Web—

Maybe for Real This Time in 2015





""Get ready to take the stage with Paul McCartney. If that’s not your thing, you can test-drive the latest SUV before it's available in showrooms or experience a movie as though you're in the scene. That's been the promise of virtual reality (VR) for years, although stepping into an immersive three-dimensional virtual world has always required expensive stereoscopic head-mounted displays and other specialized equipment.

A new, more accessible form of virtual reality delivered via the Web promises to let people experience digital worlds in 3-D using head-mounted displays connected to a variety of browser-enabled devices. Web VR is expected to offer the ability to move you from one immersive experience to another with a click of the mouse, touch of the screen or nod of the head. Web VR will let software developers port their virtual worlds to the Web, making them available for most VR hardware.




Google and Mozilla are setting these wheels in motion within the next month or so when they deliver updated Chrome and Firefox browsers that support Web VR. Facebook’s $2-billion acquisition of VR headset maker Oculus VR earlier this year and the release of relatively inexpensive headsets from Samsung and Google provide further evidence that Web VR could be ready for wider use.

VR for the masses
Web VR has been around since the early 1990s, when virtual reality modeling language, or VRML, aimed to allow the creation of virtual worlds—such as Second Life—linked together via the Web. But VRML could only be rendered using heavy-duty graphics workstations more likely found in a computer science lab or a data center than in one’s home. Although work on VRML continues, this first attempt was way ahead of the hardware.




The availability of content will largely define Web VR’s success. Businesses have already begun buying into the concept of immersive advertising, thanks in large part to Facebook’s investment in Oculus. Beer brewery Dos Equis created a promo that places you at a fancy party with “The most interesting man in the world.” To promote its new XC90 SUV Volvo created Volvo Reality, a virtual test drive and look at the car. Meanwhile the Sundance Film Festival's 2015 New Frontiers program, which showcases nontraditional and multimedia storytelling, will offer nine virtual reality works employing a variety of technologies. And Jaunt's virtual Paul McCartney app lets you walk around McCartney's piano, peering over his shoulder or looking into his eyes as he sings "Live and Let Die."

All of these projects are app-based: Just like a smartphone app, you have to find them and download them individually to your computer or phone—and most of them will run on only one kind of headset. Available gadgets include the still-in-beta Oculus Rift (targeted more at programmers than the average user) and Samsung Gear VR. Google's DIY Cardboard is an odd entry; the company offers directions to help you make a cardboard headset with lenses that you put over a smartphone to see VR content.""





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